AI Insights · Timothy · January 2022
Top 5 Historical Games Performance in Finland Q4 2021
Explore the performance of the top 5 historical games in Finland during Q4 2021, including trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 historical games on a unified platform in Finland showed varied performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the gaming landscape.
Rise of Kingdoms from Lilith Games saw a fluctuating revenue trend, peaking at approximately $18K in the last week of September and hitting a low of about $5.8K in mid-December. Weekly downloads remained relatively low but experienced a notable spike to 430 in the final week of December. Active users showed a slight decline from 3.2K to 2.6K through early December, then rebounded to around 3.3K by the end of the quarter.
Rise of Castles: Fire and War by LONG TECH NETWORK LIMITED demonstrated consistent revenue, with a peak at $7.2K in late November. Downloads remained modest, fluctuating between 56 and 169, with a slight peak of 133 in mid-December. Active users hovered around 1.8K to 2.3K throughout the quarter.
Guns of Glory: Lost Island from FunPlus International AG showed steady revenue with minor fluctuations, peaking at $5.9K at the start of October. Weekly downloads varied slightly, ranging from 80 to 158, with a peak at 144 in the last week of December. Active users saw a gradual decline from 909 to 680 but recovered to 797 by the end of December.
Warpath: Ace Shooter by Lilith Games had a relatively stable revenue pattern, peaking at around $5.4K in mid-December. Downloads showed an upward trend towards the end of the quarter, reaching 313 in the last week of December. Active users increased from approximately 2K to 2.2K over the quarter.
Royal Match from Dream Games highlighted strong performance with revenue consistently around $3.9K to $4.4K. Downloads showed a healthy range, peaking at 994 in mid-October and ending the quarter at 959. Active users steadily increased from 3.3K at the start of the quarter to over 5K by the end of December.
For more detailed insights and data, visit Sensor Tower.